Welcome to /quest/ - Quests

ID:Mod ## Mod No.2 ViewReplyOriginalReport
This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: , , and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).

A Tale of Monsters - The Witch Game (17)

ID:QhZnc7Vw No.4612908 ViewReplyLast 50OriginalReport
Welcome back one and all into a new part of our adventure.
We've managed to restore the good health of our divine companion, keep a close eye on the evil witch (who, so far, has been behaving herself), were granted forgiveness by our little sun, and heard an impromptu (double) confessions extracted -almost literally- through a fistfight. For what should be your last evening to relax, things have been busy nonetheless! But now, thankfully, is the time for indulgence.

Previous Threads

Twitter for schedule updates

Perks and spells for our main character

Characters met by Arawn.

People from Muribel.
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/qtg/ - Quest Thread General

ID:1pW3bLSA No.4596416 ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to argue about quests.

>What is a quest?
An interactive story in which the Quest Master writes and provides the readers with options on how to proceed. Dice may or may not be included.

Useful links:
>https://pastebin.com/2T37iDFQ (embed)
An old collection of advice and guides. It is worth a look for a new QM.

Archive of quest reviews:

Quest discord:

Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe

Formatting guide:
Only the thread's OP can format. Changing IPs (eg. from mobileposting) breaks this feature.
Remove the spaces between the [] brackets and the letters:
Bold: text
Italics: text
Red: [ red ]text[ /red ]
Blue: [ blue ]text[ /blue ]
Green: [ green ]text[ /green ]

Dice guide: Put "XdY+Z" in the options field, with X being the # of dice, Y being the # of sides, and Z being any modifiers (if applicable). If trying to use negative modifiers, do +-Z, not -Z.

Tripcodes guide: Do not tripfag if you're not a QM. If you are, put ##[password] after your QM handle in the name field, with [password] being the unique password you're using to generate a trip (do not literally put [password]).

Previous Thread:

>General question
How did you find about /qst/? What about it attracts you?

>QM question
What inspires you? How do you find new plot hooks and twists to keep readers entertained?

>Player question
Do quest incite intense emotions in you and make you sad, stressed, afraid and happy? Or are they a mere hobby and passtime?

>Alternate player question
What quests do you think that could be adapted to another medium? What quests would make good movies, videogames, TV shows or books?

>Shill post
Want to create cool covers for your quests? Use https://wordart.com/create to compile your texts and turn them into awesome pictures. (Thanks Alaric!)
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Project Wingbride, a Project Wingman Spin-quel-off 2

!!PtFtQcsCVYx ID:/aEhejSy No.4612257 ViewReplyLast 50OriginalReport
>Discord: https://discord.gg/D2QGKxBd87

<span class="mu-g"><span class="mu-s">SOMEWHERE NEAR THE AUGUSTOVIAN BORDER</span></span>

You pull the stick left, fighting back a yawn as you roll between the gaps of the cloud bank. Despite having been afforded a generous twelve hours of sleep prior to take-off … you <span class="mu-i">still</span> felt as though you were lacking in rest. Sliding your visor upwards as you leave the recovery to an oddly-understanding Elaine, you run your gloved hand over your eyes in an attempt to stave the temptation of slumber off, mumbling about the mystery behind your fatigue. Sighing and re-taking controls, you steady the F-15 and roll it into a level state, accelerating slightly so as to not stall right into a mountain face, banking towards the west, adjusting your craft’s vector; you didn’t want to suddenly have to explain to a Peacekeeper Patrol as to why you’d violated Augustovian airspace.

<span class="mu-r">AWACS “Andromeda”</span>
<span class="mu-b"><< You know, it always amazes me how you jockeys can always afford to be so casual before an engagement. >></span>

The radio officer’s voice is rough yet feminine, teasing but not malicious.

<span class="mu-r">AWACS “Andromeda”</span>
<span class="mu-b"><< But I guess that if you’ve been flying for a while, it just blurs into a bank of assignments and stamps, huh? >></span>

You’d almost forgotten that you’d been assigned an AWACS.

Then again … it probably wasn’t so much that you’d been assigned one so much as they’d been assigned to you. Still … the woman on the other end of the line sounded friendly enough; <span class="mu-i">casual</span>, even.

>Might as well try to be friendly, engage Andromeda in casual conversation
>Keep silent
>Request for any updates regarding standing objectives
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Scrapworld quest

ID:KQE3u1m/ No.4614226 ViewReplyOriginalReport
Welcome to the Scrapworld. There may be multiple QMs rotating in and out of this one shot. Expect high lethality.

In the twinkling expanse of the Silent Stars there are countless worlds, gems of civilizations, mundane colonies, entire planets devoted to harvest of resource, and places embroiled in war. This place was none of these.

1 - It was an arid wasteland with abandoned equipment and workers.
3 - A planetary scrapyard of unwanted material and occasionally people.
2 - It was a graveyard of orbital debris, ships, and derelict stations in orbit around a nameless gas giant.
4 - The quarantine zone was the world, and the world was forgotten.
5 - It was an unauthorized development founded on the refuse of the galaxy, thriving and lawless.
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MGDF Quest #3

ID:pNFXDPGY No.4597384 ViewReplyLast 50OriginalReport
Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=MGDF

You are not Elizabeth Wyvern. You are Leshi, a magical boy of the southwest sector. Currently, you're in the process of dealing with a lost child and her pill chomping habits. By in the process of, you mean impatiently waiting in the lobby while the doctors run check ups on the girl. Over the next two hours a series of increasingly frazzled doctors and nurses occasionally walk out and ask you questions such as, "What's your relation to this girl." and "Where did you find her?". Not like you have an answer to most of those considering you've been stonewalled by the standard kid answer of "I dunno" since yesterday yourself. Now its your turn for that it seems. Never mind that the doctors seem very reluctant about telling you anything that's going on or how she's doing, but it doesn't seem good from what their expressions give away.

All the boredom immediately fades away when you hear the sound of shattering glass and wrenching metal from behind the lobby doors. The shouting and sense of panic you can see on the staff further down the hallways makes you jump up and ready yourself. Something bad is definitely happening. And then, just to add to the pile, your phone starts ringing.

>Charging into the breach
>Proceed with caution
>Answering the call and multi-tasking

1d100 Bo3
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L5R Chanbara Quest #2

!I3BDL6Jcr6 ID:oCe+9u2+ No.4609430 ViewReplyLast 50OriginalReport
Welcome back, honorable bushi of the Crab Clan, to the second installment of L5R Chanbara Quest. I'm your host, Wong, and you are Arinaga Daisuke, a vassal of the Hiruma family of the Crab Clan, student of the Hiruma Bushi School, possessor of a very fine katana, devout hater of goblins, bully of Scorpion girls, and murderer of bandits.

Last time you made your way through the wilds of the Koumugi Valley towards the village, and the castle beyond it where your dying uncle has summoned you to witness the birth of his child, a child that will inherit a birthright that should have been yours. On your way, seven bandits were killed and one was sent to the Great Carpenter Wall by you and the mysterious girl you met on the road.

A minor skirmish, but a herald of things to come. Today, you reach the village.
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!!Ubq1XMlMqvD ID:91LkcIHe No.4602678 ViewReplyLast 50OriginalReport
You wake.
Your King speaks.
You grip the sword by your side.
You behead the bound man before you.
You sleep.
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3QM-NRP#4 - the Shogun's body hit the Floor

ID:GgxId/ok No.4606714 ViewReplyLast 50OriginalReport
Were on thread 4. Congrats

3QM-NRP is a Semi-Freeform game where you roleplay as a fantasy nation. The point of the game is not to win, but to create stories and a living breathing world

> Rushing, Meta-gaming, & other faggotry will be punished
> You can start one diplo with an NPC per turn (you can continue it over multiple turns though)
> Diplomacy is free and not tied to turn order

Updates will be Monday-Sunday (6 turns per week, 2 actions per turn, Thursday no update). Players can post until 20:00 UTC

You can take any actions you want as long as they are reasonable, here is a more detailed ‘system’ description with the nation submission template: https://docs.google.com/document/d/14HNy14bXFeStBhhfgMOh6pppbZGHuIS-nH32POHvB1U/edit?usp=sharing

> Discord Link (yes, you have to join)

Players inactive without a prior mention for 4+ turns are considered to have left the game and their nation might be deleted/reduced to ruin or changed into an NPC. In case a player misses a turn he gets 1 make up-action next turn. If you know you will be gone for a day or two you can queue up actions.

Submitted player nations so far:
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Astraplex Quest

ID:smSrVDSL No.4606545 ViewReplyLast 50OriginalReport
Your soul drifts across the void for untold eons, bearing no memories, no body, only the distilled essence of your being.... You know not who you were in past life, but that does not matter.

For a brief moment you see the face of Nyctolustra, the Goddess of Dragons and Elements, contemplating infinity in a cosmic palace of orichalcum, porphyry, sapphire, rubies, and pearl, bedecked in splendorous garb, her completeness reflecting the universes and their paradigms. And when that moment is over, you can see her no longer, for she towers over you like an elephant to a mote of dust.

You feel the ugly claws of materiality entrap you as you leave the domain of the demiurges. You cherish your moment of total unconsciousness, for it will not last for long.

Select three of these runes. You can select multiple of them at once, for example you can have two fire runes. These will determine who you are. Choose carefully.

> Fire
> Wind
> Earth (Clay, Metal, Sand, pretty much anything that comes out of the ground i'm not picky}
> Water (Mist, Water, Ice}
> Electricity
> Light
> Darkness
> Plant (Any plant}
> Beast (Any animal. If you have multiple different beast runes, you can be a hybrid, like a spiderfly or an owlfox.}
> Human (A concept unique to civilization, for example chess or dialectics. If you possess three of them at once, it will make you a savant.}
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