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Post big fat asses ( or other things) you've created in traditional media for critique
I always see the same two names pop up in these threads, everyone hates on them of course. If it has been years why do you think they would listen to you now?. you do realize they like the negative criticism because it drives sales to their marketplaces by you searching more of them. all you have to do is literally ignore the people who can't improve. Ignore them, its easy. The reason they can't change their style is because they simply don't understand color theory or how to properly paint, they haven't ever posted a worthy painting so its obvious they can't which is why its the same shit over and over again. Just move on, ignore them.
They also have autism
>>5324386 >keeping jar of spaghetti sauce on the ground >allowing cat to rub against jar
absolutely disgusting, and that's ignoring the rest of the room
Congrats, it looks several orders of magnitude worse than the reference
I'm the worst person on this board at perspective. I went through perspective made easy, and looked at perspective videos on youtube like those by Bradshaw and moderndayjames, I looked at tutorials by krenz, kim jong gi. I learnt how perspective works. I learn 1,2, 3 point perspective, i know closer objects are bigger, and further objects are smaller, I know about horizon lines, I know about vanishing points, I know to use overlapping forms to imply forms, I know to use boxes and change body parts in relation to box size, I know to use construction, I know the tricks like how to duplicate a box in perspective, i know about using circles in perspective to find out how far limbs rotate. Yet every time i try to do perspective it looks like garbage, the forms look, bad, my proportions are all over the place I don't know what else to do. I've tried everything I can but I'm still utter garbage. I desperately need help.
loomis tackles that issue on his figure drawing book
Horizon line is the continuation of the floor plane into the infinity.
If you were in an infinite room and looked into the distance something that is level with your your height would mean nothing that far and looks level with the floor.
As for the 3 or 4 point perspective you can also imane the points that are right underneath you and right above.
If you were to look straight down a right corner would actually look square without distortions so the point wherewhere the lines from the vanishing points intersect at a right angle is right above the viewer.
A statue of a giant king would converge to the space point.
If you are in a plane and are looking fron above it would converge to the point underneath you.
Also on the topic of perspective.
Your vanishing points are just too close together.
The point where the lines converge at the right angle is directly underneath the viewer/camera so you cant even see it unless youre looking at your feet.
You cant fit both side vps into the field of view either unless yo are playing quake 3 with 180 fov. You would see both ends of the hallway if you did like a super fiseye lens.
Limit your fov.
oh thank you, do you have more information on this or other material like it?
It wasn't in my perspective made easy book.
I have spent 15-20 being addicted to video games, eating badly, and being a hedonistic and motivation-less loser.
I'm turning my life around academically (putting my effort into my engineering degree), working out a couple times a week, and I'm moving to start back up and draw. The animation that inspired me to think about drawing again was some of those new funky animes like mushoku tensei and wonder egg priority. But is age 20, going on 21 this december, too late to start up? I know I'll never be a miyazaki or animator at some japanese studio. But I don't even know where to take a first step. Does anyone have some advice or tips for a recovering doomer who wants to make something out of their life before they die?
learn what kind of learner you are and build yourself your own curriculum around that
horde a lot of resources, even consider artists you meet as resources if you have too
Good luck learning to draw without drawing.
>>5327653 >I've been planning to use my patreon for a long time for the possible additional income
Photographic references. Not anatomy or nude references, just some cool shit that looks cool to draw.
This is a beautiful portrait. Do you have any more like it or do you know where it i from?
How was this level of detail an quality able to be published weekly without the need of assistants or an inker? Just discovered 2000AD works and it's impressive that they generally had design and draftsmanship skills this good.
>>5327060 >Blade of the Immortal
Now that's some high quality good shit anon, I fucking love the artwork.
Not him but goddamn do I also love BOTI.
Americans need "chill" unnecessary slang for every fucking thing
Me too. Shame the author is a psycho pervert.
What? How so, had these volumes for years what did Hiroaki Samura do?
As an animator who mostly focuses on drawing, painting was never a priority, but I've recently been interested in learning it as a hobby. I'm looking for an online course to take in my free time after work. How useful is Schoolism's "artist workout" format for someone who is kind of a beginner painter? Would I be better off taking one of their standard courses? I'm aware of most fundamentals and principals when it comes to painting, but I never really practiced them.
Cant speak to this specific class, but I've taken the Ian McCaig one, and the Nathan fawkes warmup classes. Ians was decent, nothing really very substanstial but I guess I picked up a few things?
Nathan fawkes was a nightmare, its basically a speedrun of his very convoluted lasso tool style of digital painting where he doesnt outline what tools in photoshop he is using so you have to painstakingly try and figure out what hes doing in order to get the same effect in photoshop.
Highly recommend Craig Mullins digital painting class in schoolism however, very substantive, with a lot of theory and practical knowledge and application. As a rule of thumb the full classes seem much more worthwhile.
I did the first few exercises which are mainly about breaking up things into clear, distinguished and limited values and seeing value. I kind of forgot about it because I got very busy suddenly but I want to pick it up again some time. It's pretty good but I don't think you will get much out of it if you are a complete /beg/.
Thanks for your input, I was definitely also considering Craig Mullins' course as an alternative. I'm not the biggest fan of his style but I'm sure I'd still learn a lot from his course. Do you have any information about Dice Tsutsumi and Robert Kondo's painting course? I'm kind of hesitating between a few schoolism courses that teach painting but focus on slightly different aspects
I started the Dice and Robert Kondo class, but never finished it. It has some good practical info and I learned a bit, but it felt like one of the earlier schoolism classes so it was a bit rough around the edges. They also focus on painting a lot with the lasso tool, which isnt my thing. But I did learn a bit about adjustment layers, and diffused lighting, and how to alter lighting to your desired effect.
Mullins still stands above all the classes I've taken through schoolism, he really understands painting and breaks down very high level theory and concepts. Also his class felt a bit more focused where its him talking into his mic and commentating his process/theory, while the robert/dice one was kinda awkward and a bit lacking I felt.
fyi Mullins has recommended Vilppu multiple times in his Sijun posts and even said at one point to attend “Vilppu classes for 5 years. You can be in class, or at the hospital, and nowhere else”
Be sure to also put your art in:
Post-free dice rolling tool:
previous thread: p5214100
ok lets do this
this roll was better
Here's a low quality notebook picture cos my phone camera is trash.
>>5323420 >>5310152 >>5301785 >>5299872
Those are amazing
It's like there are zero guides or teachers online who teach this style of digital painting, except maybe Clint Cearley. Please tell me where I gotta go to learn this?
where can I upload my scans? it’s in japanese so someone’s probably gonna have to translate it
It’s a coloring technique and trade secret magazine I have a few of them
You could upload the scans to your Dropbox or Google drive, then send a link so people can access that folder (and that folder alone).
>>5323547 >Clint Cearley
The scammer who "forgets" to record even one second of painting but still decides to make a paid product about his process, where he tells you that he forgot to record it and laughs in your face.
>>5327577 >coloring technique and trade secret magazine
Oh, its like Comikers? Thats cool. I havent seen a lot of trade magazines get scanned, so if youre up to it, I'd really appreciate it.
That seems to be a pretty insignificant reason to dislike him
Mastering brush strokes. Are there good books or courses on the topic? At what angle should the stroke be placed? What size should it be? Etc.I am interested in imitation of this technique in CG.
fuck off dicksucker
Get a wacom art pen. Brush strokes that follow the form use more or less the same logic as pen and ink hatching lines.
I recommend looking up process videos on youtube to get a feel for how traditional painting is done. There are a ton of different styles and approaches.
Thanks. Id like to see more theory. I know that its best to divide a figure in polygons and paint on them but i dont understand that direction strokes looks more appeling. If one make strokes vertically and horizontally the piace wont be looking good and there wouldnt be much sense in brushstrokes cuz you can just render it in "blurry" and "smooth" way that is not picturesque in any way.
Hte second chanel chanel u posted is gold.Thanks a lot.
This is also a great channel for theory related to brushwork
Haven’t drawn any sort of animal in months and scribbled this in a few minutes without reference, make it or no? Make it guaranteed if digits
If pic related hits too close to home you're NGMI
me irl, except the 2nd panel
at least he regrets what he’s doing
>>5323292 >makes nothing but single character pin-ups on flat backgrounds
this is the only one that applies to me, though for the past few months i do 2-3 characters instead of 1