>>229501827>There are many more ways to appreciate and enjoy something than you seem to know. Character design, mechanical design, animation, shot composition, dialogue, acting, themes, score and sound design are all parts of the calculus that any enlightened individual will use to evaluate a piece of media.>You trying to reduce something to just "characters" and "plot" is incredibly reductive. It's fine if those are the two most important qualities for you, but don't dismiss everything else that goes in to a piece of media out of hand unless you want to look like an idiot.
I actually agree with you on all of that. I'm mocking the meme of worldbuilding being overvalued in writing. It should serve to give context to the story and serve as a setting and only be fleshed out as much as it needs to for the sake of the plot and beyond that to make setting said story takes place in feel like a real, believable living breathing world in order to properly immerse the reader.
The problem with autistic types in writing is that they are so obsessed with the little, insignificant details that they miss the forest for the trees so to speak. Nobody gives a shit about some ancient ruins of some long lost civilization in your world that never actually shows up in your story in any meaningful way. Unless it relates to or benefits the story and or characters in some way, than I don't care. Nobody cares besides you autismos. My investment in the story and the characters is what will make me care about your worldbuilding, so any worldbuilding that does not in even the vaguest way relate to either is completely pointless. So long as you've achieved the illusion of a living, breathing, and compelling world, than your additional worldbuilding is just useless fluff.
That's my point. Go on r/worldbuilding and see all the writers who spend half their lives writing out this SUPER AWESOME AND DEEP world and never managed to actually write a fucking story out of it.