>>855792>What's the painting program you're using on the left?
Just standard photoshop.>how do you personally go about mirroring your hand paints in the painting program?
You mirror it over by copying and just flipping/mirroring, for example horizontally:
You now have a copy where your normals points in the wrong direction horizontally so you need to open up the channel
holding your X-component vector and flip it. To do this you just open up the red channel and invert it so black is now white and white is black.
Now it's mirrored correctly.
mirroring vertical? Same but you then need to flip the Y-component so you invert the green channel. >>855841>Whats your process? It seems you start shading it with gray?
I drop down a falloff type shading in black in the area that is to curve away from the true normal.
To get a smooth falloff I use various techniques but the main one is marking off an area and shade it with the edge of a soft big brush.
Essentially the digital equivalent of airbrush masking, pic related gives you the idea how that works.
Then I lock transparency and sample the correct tangent colors by grabbing it off the a normal map sphere with a color picker.
Just paint them in and perhaps blend them a bit with some gaussian blur.